![]() ![]() (You can still win it back in the same manner as when you won it previously.) If you fail to protect it, it will disappear completely and you lose the surrounding territory. As the danger increases, the line turns red, until the insidious aliens attack the base itself. When this happens, you will see a yellow line surrounding one of your bases. When this occurs, you lose your grip on a territory you already own. If, on the other hand, you lose a mission, the enemy's influence increases. A single mission in the vicinity may be enough to bring it your way! The more solid a line is, the sooner it is that the territory will come into your possession. You may then see very light, semitransparent lines appear around those territories. When you successfully complete a mission in a hostile territory, you increase your influence in that territory and to some degree in the neighboring ones. Quite ironic that ballistic weapons end up being useful later on though.The sharply defined light-blue lines border the bases you have captured and have in your possession. Maybe explosives.Īlien rockets will always be an issue due to AoE damage, but you can dodge the projectiles if you are lucky. ![]() Late game reticulans laugh at Warp damage, so you should be using high impact weapons like sniper rifles and the like. You must not have paid attention to weapon/armor stats. I managed to hold out and opt for the bad ending (which is canon anyway), so I can now move on to Aftershock, which I understand is a much better game.īut if I want to go back and win for real, what can I do against the aliens? Or at least, not without half my squad dying during the mission. Mix this in with plasma launchers and alien rockets, and well.I just can never win against an alien base or alien attack on my base. Level 13 characters in Bio Armour are killed in 2 hits from warp rifles, but it seems it takes 10 hits from MY warp rifles to kill THEM. In a long run you should spend skill points on launchers and forget about rifles as everything cool is in a launcher category.Īnd a last tip, don't underestimate smoke grenades.Īfter the aliens start deploying warp weapons, I have no chance. But if your soldier is awaiting in kneel down state and has a good perception you can clear the entrance to your base with 5+ aliens in the same place with only one collapsible machine gun.Īlso kneel down is needed for Warp Demolition Gun. Otherwise it takes 4 moves to actually deploy it, and during that time your soldier can easily be killed by an alien. !NOTE! The trick to make collapsible railguns awesome is to press "Kneel down" button when soldier stops. In the early game the key weapons will be grenades, sniper rifles, grenades, shotguns and grenades. Area 51 or Kapustin Yar (depending on your start location) is probably the toughest mission in the whole game. The scenario I have described is close to end game but yeah the second secret base, i.e. Also enhanced plasma rifle is quite good against transgenants and aliens as well in long distance (plasma shotgun is garbage tho). They have 7.5k damage and are perfect for melee, i.e. Also have 2 soldiers with warp demolition guns. The easiest way of fighting aliens is by using heavy armor and collapsible machine guns or collapsible rail guns. ![]()
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